Welcome to EASe Rover!

The most important element in all EASe games is the music. The Electronic Auditory Stimulation effect music can teach your child to habituate to noise and allow them to experience life in a more comfortable, less frightening way. This in turn will enable other therapies your child is receiving to more effectively do their job.

Before you start the game, click on the small speaker icon in the bottom right corner of Windows and set your system speaker volume to maximum. You can then set the desired level for the music in the audio setup screen. Click the Setup screen to access the Graphics, Audio and Controls pages. Click on the Audio button and then click on Test Music. When the music starts playing, set the volume to a level that is soft and comfortable for you to listen to. Put the headphones on your child, and if your child says the music is too loud, turn it down more. In each subsequent mission, turn the music up slightly, until it is playing at a robust, but not uncomfortable level.

The second most important element of EASe games is the sense of movement and balance. We have created a visual motion environment that will dramatically stimulate your child's sense of balance. We call this effect Virtual Vestibular Stimulation. If you are not a game player, you may even notice yourself getting nauseous watching! This is intended.

To set up the game graphics, click on the Graphics button in the Setup screen. We recommend 1024 x 768 or higher screen resolution with Fullscreen Video if your graphics card can run well at this size. Be sure to click Apply after you have finished changing the settings. After the computer has reset its screen resolution, click OK.

Click Start Mission to select your vehicle speed and mission difficulty.

There are three missions in EASe Rover: the Moon, Mars, and a strange alien world. You gain points by hitting the colored objects. The Moon is the easiest, with lots of point pickups about. Mars is populated by large pyramids left by some unknown ancient civilization. Lastly, the alien world is off in some distant part of the universe, made of a strange blue rock and never before visited by humans.

We recommend that your child play in the following order to gradually increase visual stimulation and keep the game fresh. Allow your child to play up to one half hour at a time, two times a day for up to ten hours of play. Other schedules with shorter session times and a maximum of ten total hours of play are also possible.

Speed Mission Time limit
1. Slow vehicle Moon 1 hour max
2. Slow vehicle Mars 1 hour max
3. Slow vehicle Alien 1 hour max
4. Fast vehicle Moon 1 hour max
5. Fast vehicle Mars 1 hour max
6. Fast vehicle Alien 1 hour max
7. Mix and match Mix and match 2 hour max

Set the time limit in the box in the upper right corner of the screen. Initially select a 5 minute mission to allow your child to get used to driving.

Click Launch Mission.

Tell your child to drive the rover around and have fun. If they wish, they can drive through the objects to accumulate points and hear the sounds. The points will show up in the upper right hand screen.

After your child has played EASe Rover for ten hours, put it away for a few months and observe your child's auditory sensitivity, language and balance. If you observe improvements, continue your EASe program with other EASe Games and EASe audio CDs.